not bad so far
SWAT_OP-R8R
Posts
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First off, thanks for all the effort developing this new renderer. I think this has much potential to keep FL relevant and interesting for the players.
Iāve read through that other thread and also tried to get the beta 2 running.
In both cases I have questions.- Credit is of course given where credit is due. But the way how stuff is credited also might matter (or maybe not). What I mean is, would it be sufficient to write āAdvanced Renderer by Schmackbolzenā or would you prefer maybe a more detailed referenceā¦ maybe with link to a project website or a link to this thread so people can actually find the original source and also know how to easily get in contact with you if required. Maybe a text snippet to use for the credit. Just a thought.
- Like I mentioned I just downloaded the beta 2 and wanted to give it a quick try. Everything done so far more or less was based on assumptionsā¦ so I copied the content right over test version of my mod and launched it. The game loaded, main menu appeared flawlessly and lighting changes instantly were visible. So far so good. However, moving the mouse just one pixel did lead to an instant crash. I tried this 5-6 times always with the same result.
Since there could be some unknown incompatibility with my mod and the new renderer I tried it with vanilla FL (fresh install + no-cd exe). Vanilla FL loads fine, there are visible changes on the main menu, mouse movement does not cause a crash. However, clicking on new game instantly crashes the game.
While potential issues with heavily modified FL mods are not that surprising the vanilla FL crash is. Even more since the crash while launching a new SP game always happens in server.dll (at offset 0x0001b300).
Maybe I am doing something wrong (clearly can not be excluded at this point).
Are there further ways to debug stuff with the new renderer?
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You are using a mod, right?
What you describe sounds pretty much like an active OpenSP. Try to check if there is an OpenSP option activated somewhere.
If so, deactivate it and load the mission generated savegame prior to that point. -
happy NY
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Thx for the quick reply.
I did not use the 1.1 patch. Iāll try that later tonight.
Maybe it would be worth to include the 1.1 patch right into the renderer download to simplify it for the players? Again, just an idea.
If I get it working with the 1.1 patch I probably can try to figure out why the modded game crashes as soon the mouse cursor moves. Iāll share the results as soon available. Maybe that might help others if they run into similar issues.
The Starport Has Moved!
Release: Advanced Renderer public beta 2.2
Mission 13 not working
Happy New Year!
Release: Advanced Renderer public beta 2.2